Wolf v1.4 you can download Wolf 1.4 shareware fromĪnother Note: From now on NewWolf does NOT requires you to put Wolf3Dĭata files to basewgl/data dir. Note: You need Wolf version 1.4 (full or shareware). Now it has supportįor shareware version of Wolfenstein3D! It will autodetect your version! Finaly I've updated this site & NewWolf. If you'll make anything of interest with it please let me know! It is distributed under GNU GENERAL PUBLIC ItĬan be compiled using MS Visual C++ 6.0 (Service Pack 5 is recommended, but not Finaly I've decided to release the source to NewWolf. Current version 0.51b fixes some bugs with The next version (perhaps already with network support) will not be readyĮarlier then in january. There is no big progress in NewWolf project. Thanks to all of you who are interested in my project and write meĮ-mails/forum messages. I will be a bot/tanks coder there! You can learn New Return to Castle Wolfenstein project is started: New NewWolf release will be ready very soon. Is a must for everyone who use imftools! Many bugs fixes & new features! Treat
GPL'ed source code also present, look for it is the same archive. Please leave your comments, suggestions and bug reports in NewWolf forum. It features Load/Save and better Spear of Destiny support (will autodetect which game you have). WOW! New version (v0.6) of NewWolf is out! Get it here Its main feature is better compatibility! Better Spear of Destiny compatibility and Wolf3D v1.1 (and 1.2 too) compatibility (it will autodetect which version do you have!.Īgain use NewWolf forum for comments and suggestions. Hello all Wolfesntein fans! NewWolf version v0.65 is out! Get it here A quick fix to NewWolf 0.65, which had an error with curosr in main menu.
You probably don't need this update if you can play NewWolf, but I recommend all to get it and give me feedback if it chashes! I've got some bug reports in the last time, so I'm trying to correct an error. Here is version 0.68, which I hope will be playable! Looks like previouse version was a little buggy! Many changes to core engine will be available in the next version, so stay tuned. Have fun! In the near future I'll move to the new hosting place, cause this site is Soooo S-L-O-W-W. I also made some compatibility cahanges and now you can run NewWolf under Wine (atleast I could, see screenshot). Now it is there and the problem must be gone. The source is that I forget to include newest version of sndlib.dll
Hi everybody! I'm terribly sorry about the last few versions (level exit bug). Models pack (some are from SoG, some from WolfG元D) Texture pack (slightly changed Mac Wolf textures) Hello! I had Internet problems, so it took so long to release v0.70. It fixes Spear support (which was accidentely broken in v0.70 and video settings (yes you can run NewWolf in higher resolutions now) Moved whole site to SourceForge! Update your links.īosco made a wonderfull model set for NewWolf Adds new resolution 1280x1024, as now it is a common native resolution of LCD screens.And about 3 years since last release.Īnyway here is a new release. LZWolf is different from ECWolf as it builds on top of ECWolf, adding more features and ideas for modding according to what is popular in the community, and needs of modders.- Hello, more then a year since last update. They're still in their infancy, but offer the same philosophy of soft-modding and utilizing scripting instead of coding. These two engines are built on Wolf4SDL, but utilizes ideas and code from zDoom. If you do find GZDoom friendly for you, ECWolf/ LZWolf might be the answer. For the passed couple of weeks the forum has been having issues but once it's back up, DHW is the primary source to answer most of your questions in the 19 years it's been running *someone* will have had a similar issue.
There's an array of tutorials for adding features available on the DieHard Wolfer's message boards.
Most standalone Wolf3D mods from the past 10(?) years have been on this engine. Wolf4SDL is the main traditional port of the game, running on Windows and open source.
There are two primary source ports if you want to make a mod that has gameplay changes that deviate from Wolfenstein Wolf4SDL, and ECWolf/LZWolf. If you're not looking at engine changes (Just changing maps, graphics, sounds, etc) you can use one of the editors available to change the core WL6 files Wolf3D modding has been happening since the week Shareware was released, and there's a lot of options. Hello! I know I'm late, but I have some answers that are more Wolf3D specific than a Doom engine.